Review: San Fransisco Rush 2049 (Sega Dreamcast) Drew Wilson | May 22, 2015 In this review, we check out the Dreamcast version of San Fransisco Rush 2049. this time, we are looking at the Dreamcast version. We find out if this version is any different than the N64 version of this racing game. This game was released in 2000. Already, we reviewed the N64 version and gave it a very high score, so it made sense to see what the differences were for the Dreamcast version. Ultimately, there were very few differences between the games, so we’ll just focus on the differences. One difference is the inclusion of a third set of wings for stunt courses. These wings not only allow for faster rotation of your vehicle, but can also carry your vehicle further along through the air. This can make obtaining stunt coins a little easier. I also think there’s a few more cars to choose from as well. Graphically, this game is supposed to be superior to the N64 version, but the differences, I found, were so subtle, they are hardly noticeable. There’s a few chrome effects added, but that’s it. So, the score remains the same on this front. The audio is the most drastic difference here – namely in music. Instead of the upbeat catchy electronica, there’s a more serious tone found in many of the default tracks. One criticism I have of this is the fact that one track suddenly features the track “Garage” which is found in the original N64 version. Because of the change in tone, the music doesn’t necessarily feel like family as you go through. Most of the tracks in the N64 version are featured in this game. Retro isn’t in this version. The N64 version of “Night” is now “Wingey”. I have to say, I preferred the N64 version over this version. Wingey has some interesting elements, but all of those interesting elements are from the N64 version. The N64 version is simply cool music. The sound effects, however, remain the same for the most part. The differences in the Dreamcast version of the remaining tracks is the inclusion of reverb and possibly other subtle effects. In the end, the audio was pretty good, but the N64 version was better for that more “fun” vibe it gave off. Overall, this game is essentially the same as the N64 version with a few subtle differences. The music defaults have a jarring track thrown in the middle that disrupted the overall vibe with a completely different one, but there is a new set of wings for stunt players. there is also a few new cars to select as well. Still an excellent game. Overall Furthest point in game: Collected all but three gold coins. Unlocked all of the courses except obstacle. Beat all of the championship modes and unlocked most of the parts, but not all. General gameplay: 23/25 Replay value: 9/10 Graphics: 9/10 Audio: 4/5 Overall rating: 90% Drew Wilson on Twitter: @icecube85 and Google+.