How to Play Multi-Track PSX Games (APE Files) (ePSXe) Some Playstation 1 (PSX) CD images come in more than one track (ala “[filename] (track 1).bin”, “[filename] (track2).ape”, “[filename] (track 3).ape”, etc.). Either these games generally run with errors (i.e. no music) or not at all. This is because the ePSXe emulator does not recognize APE files, so the game is effectively incomplete as far as the emulator is concerned. This guide shows you how to decompress and convert the APE files so that you can run the game as best as possible through the ePSXe emulator. Note: This guide already assumes that you know what was discussed in the first guide and you are simply wondering what to do with games that contain more than one track and/or contains APE files. APE files are losslessly compressed audio files. This means that, while they are compressed to save space, no quality in the audio track itself is lost. This is great for saving bandwidth and disc space, not so great for simply playing the game in question out of the box with the ePSXe emulator. Not only do you have to decompress these files, but also convert them in such a way that can be read by the emulator. So, what does one of these games even look like? It’ll look something like this: We should point out that for games like this, it is especially important to store them in their own separate file folders to keep things running as smoothly as possible. Naturally, our first step is to convert those APE files to something like WAV files. To do that, you can go to the Monkey’s Audio website and download the program from the downloads page. While the file name uses “MAC” in it, we think that simply stands for “Monkey’s Audio Codec” and not “Macintosh”. So, yes, this is a Windows install in spite of the somewhat confusing filename. Once you have installed this program, open it up: Now, we are not compressing files, but rather, decompressing them. To switch to the decompress mode, click on the down arrow next to the monkey head and click on “Decompress”: By doing so, the monkey head will change to a box with red arrows pointing away with “Decompress” below it. You are now in the correct mode to decompress APE files: Now, highlight all of the APE files that are sitting in your game folder and drag and drop them into the program window: By default, when you decompress these files, the decompressed versions will be placed in the same folder as the original APE files. To verify this click on the “Tools” drop-down menu and click on “Options”: You’ll get a pop-up window like this: Click on “Output” (I’ve highlighted this in the above screenshot). You’ll get a window like this: Make sure the radial “Output to same directory as source files” is highlighted (I’ve highlighted this in the above screenshot). This is what you want to make things easier for yourself. Click on OK if you had to change something, but otherwise, click on “Cancel”. Now, simply click on the big “Decompress” button to decompress these files. When the program has completed decompressing these files, you can close out of this software. What you’ll be left with is a series of WAV files mixed with the APE files in your folder with all of the APE files highlighted: This is a very convenient thing because now you can either right click and delete the APE files (you don’t need them for the game now) or cut and paste them into a separate directory. Either way, you’ll be left with the .bin file and all the .wav files without having to sort through which file is which in the end. Now that you have decompressed these files, you now need to convert them into a format that ePSXe can read (namely .bin files). To do so, check out this link and download “WAV to BIN.7z” from the first post (clicking on it works). Save the archive. Create a folder for the WAV to BIN executable and place it in there. From there, just highlight all of the WAV files and drag and drop them onto the WAV to BIN.exe file (link now contains a .bat file, but dragging and dropping it onto the .bat file works just as well). Ultimately, the files will be converted from the WAV format to the BIN format (WAV files will not be preserved). What you should be left with is a bunch of BIN files and a CUE or SBI file. If no such file exists, go to this post and download the Cue’s and SBI’s file. You’ll download a ZIP archive. Create a folder for these files in your PSX directory and extract that archive into that folder. Inside that folder, browse to the folder with the title of the game in question, open up the directory and move the cue file over to the directory with all of your BIN files. Finally, load up the ePSXe emulator and, using the “Run ISO” option, load the .cue file of the game (unless it’s a multi-track game, in which case, you combine the information in this guide and the information in our multi-disc guide. That should be it! Happy gaming!