Review: Shove It! – The Warehouse Game (Sega Genesis)

In this review, we laugh at the existence of a forklift while playing the Sega Genesis game Shove It! – The Warehouse Game. We find out if this puzzle game is worth a try.

This game was released in 1990. It’s seemingly based off of a much older game called Sokoban. In fact, it’s basically the same game as Boxxle for the Game Boy. That game got a barely passable score here. So, we went along with this game anyway to see if this version is any better.

Since this game has so many similarities with Boxxle, this review will focus on the differences between the two games.

Some of the puzzles have been tweaked slightly. A few of the might be rotated or just have a few spaces edited. Some puzzles might be slightly easier while other puzzles might be slightly harder. Either way, I don’t think the overall difficulty as really changed at all.

The biggest change in this game is that it is easier to advance to harder stages. This is because you have 10 floors to work with. You only have to solve 8 of them. So, if one floor is too hard to solve, it’s possible to just skip to the next floor in an effort to solve that one instead.

You also get passwords that will allow you access to the stage you’ve made it to.

Beyond that, this is basically the exact same game.

This game is definitely geared towards more advanced puzzle gamers. The first few floors are easy enough, but it doesn’t really take much to start noticing the difficulty in this game. So, the audience may be rather limited as a result. The difficulty can very easily turn away more casual gamers. Gameplay itself is very similar whether you are just starting or very far into the game. There just isn’t much that is particularly exciting. So, gameplay can be rather stale. For a game on a more powerful system, this is an even bigger disappointment. If you are a hardcore puzzle gamer, this game might be good, but otherwise, this doesn’t offer much beyond a whole lot of dificult to solve puzzles.

The graphics are an improvement over the Game Boy version. The backgrounds and boxes themselves gradually change between the stages. This adds some much needed variety in an otherwise stale game. The only thing is the animations leave a to to be desired. There is no real special effects other than the changing colors when the boxes sit on a designated storage location. So, a very average effort.

Audio is a particularly weak spot for this game. There is only one stage track for the entire game. So, the audio can get very repetitive after a while. To make matters worse, there is no sound effects either. For a game released when it was, this is pretty bland.

Overall, this game may only really appeal to a select audience. If you are into difficult to solve logic puzzles, this game may be a good game for you. Otherwise, it’s hard to really see a broad appeal to general gamers thanks to repetitive an unimpressive gameplay. The graphics is very average and the audio is quite weak. Not a very thrilling game.

Furthest point in game:
Solved 5 floors on stage 6

General gameplay: 14/25
Replay value: 6/10
Graphics: 5/10
Audio: 1/5

Overall rating: 52%

Drew Wilson on Twitter: @icecube85 and Facebook.

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