Microsoft Flight Simulator’s Melbourne Monolith Was Created By A Typo

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Microsoft Flight Simulator’s Melbourne Monolith Was Created By A Typo

Post by IceCube » Sat Aug 22, 2020 7:18 pm

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Typos can do incredible things to video games, like causing Gandhi to nuke people senseless for over two decades. And in the case of Microsoft Flight Simulator, it’s a typo that’s caused Ȁ̛̺̪̳͔͓̀̔̏LL͈̟͒͐ ̦͕̭̅̄̾H̢̧̡̛̝͑͒͘A͎̽I̩̟͚̊̾̿̆͢L̢̉ ͖̤͕̆̀͠T͖̓H̡͠E̠͝ ̞̹͛͡S̤̥̱̮̊̑͐̀͊͢Ṕ̤͍͎̜̇̉̚͢͝I̼̥͂̉R̘̓Ę̜̖̀̈́͠.

Microsoft Flight Simulator pulls data from Bing Maps, and so any peculiarities or anomalies with Bing Maps data were ripe for replication in Asobo Studio’s virtual recreation of the planet. That’s especially likely given that the developers can’t individually check every city and location on the planet, and when the game relies on AI recreations of existing Bing data for smaller suburbs — like Melbourne’s North — then accidents can blow up into a bigger deal.

Like a 212-storey skyscraper dropped in the middle of Melbourne’s Fawkner.

So how did the Melbourne Monolith get there in the first place, even though it’s obviously been there the whole time and Microsoft Flight Simulator is j͓̼̠͑͂̀̚ͅu͉̩̝͊͐͝s̼̟̩̳͒͒̔͡ţ̟̪͋̈́͒ ̦͖̱͊̑̄ŗ̬̗͚́̿̆͞e͖͓͙̱̋̍̒̒v̢̡̮͚͊̇̊̋e͚̣͇͂̀̽̕ͅa͉̠̼͛̅͘l̥̩̫̄̔̀i̺̯̘͑̂̑n͎̟̬̉̎̚g̣͖̿͒̐͜ ͉̭͉͚̏͋̀̀t̝̝̺͗́͒h̡̠͉̒́̉ḙ͖͉̐̅̚ ̟̹̱̗̏̽͊́t͔̞̗̤̀͑̊͞r̘̣͉͛̾͊͂͜ư̼̲͚̼̍͊̈t̢̨̖̼͋̓͘͡h̨̻̰̒̽̎?̗̩̳͆͛̔ ̡̩̖͒̌̃

As it turns out, an old fashioned typo is the answer. Twitter user Liam dug through edits to Open Street Maps — which flight simulators have been using for years — to uncover what might have happened. They discovered that in 2019, a user called “nathanwright120” made an edit last year to a building in the suburb.

According to the edit, the “house” was edited to have 212 levels, instead of what it was supposed to have, which was obviously 2.

Source

Oops.

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